Established in 2004 by composers Kaveh Cohen and Michael Nielsen, Ninja Tracks has become a veritable force in motion picture advertising, video games, film and television. With a unique artistic style and sensibility, Kaveh and Michael have quickly become the first choice for directors and producers to create cutting edge and memorable scores. Recent motion picture advertising projects include Pacific Rim, The Wolverine, Hunger Games: Catching Fire, The Lone Ranger, Oblivion, Jobs and The Walking Dead. Recent video game projects include scores for Ubisoft’s blockbuster franchise Splinter Cell, Riot’s wildly popular online gaming sensation League of Legends: Udyr and Activision’s video game tie in to the summer blockbuster movie, Battleship. Ninja Tracks also worked on Call of Duty: Black Ops 2 and numerous Forza Motorsport games.

Designed by Kaufman & Associates with efficiency and creative freedom in mind, Ninja Tracks’ new facility was built in Encino, California. Housing two production studios, an ISO room, machine room, office, kitchen and living room/screening area which also doubles as live room when a highly reverberant sound field is desired, the facility is completely self contained.  

A partial list of the facility’s equipment includes:

Mac Pro DAW computers with Logic Pro and 128 channels of Apogee Symphony I/O conversion. Monitoring in both control rooms is with Barefoot MicroMain 27 monitors, controlled by Dangerous Music Monitor ST controllers. Outboard equipment throughout the facility includes the API 2500, 5500 and 7600, Avalon 2055, Manley ELOP, Massive Passive and Vari-Mu, Neve 8803 and 33609 J/D, Retro 2A3, Focusrite Red3, Kush Clariphonic, Tonelux Equalux, TX5C and EQ5P, Empirical Labs Distressor EL8-X, Millennia HV3D-8, Overstayer Dual and Saturator, Bricasti M7, Lexicon PCM96 Surround and PCM91 and more.

Return to PROJECTS page